virtual reality
It's the year 2020. Most people use mobile devices to connect to the Internet; voice-recognition and touch-based user interfaces are in greater use; and notions of privacy will have changed as the differences between personal and work time or physical and virtual reality become fewer.
Those are some of the findings from a new report, The Future of the Internet III, from the Pew Internet and American Life Project with Elon University in North Carolina.
'Universal Standards'
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In the latest expansion beyond its main mission of organizing the world's information, Internet search leader Google Inc. hopes to orchestrate more fantasizing on the Web.
The Mountain View-based company unveiled a free service Tuesday in which three-dimensional software enables people to congregate in electronic rooms and other computer-manufactured versions of real life. The service, called "Lively," represents Google's answer to a 5-year-old site, Second Life, where people deploy animated alter egos known as avatars to navigate through virtual reality.
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Edd Hifeng barely merits a second glance in Second Life. A steel-gray robot with lanky limbs and linebacker shoulders, he looks like a typical avatar in the popular virtual world.
But Edd is different.