iTunes App Store
There was no landslide winner as the most important tech product of 2008. But amidst the most challenging economic storm in decades, you could make a case for viable candidates.
Smartphones, especially Apple's iPhone 3G, got smarter, buoyed by the brand-new iTunes App Store.
Portable and inexpensive laptops, dubbed netbooks, got smaller, cheaper and more ubiquitous.
There were innovative, if imperfect, new Web browsers from Microsoft (Internet Explorer 8), Mozilla (Firefox) and, most notably, Google (Chrome).
I didn't expect much from games on the iPhone. I had visions of casual games, perhaps a fancy take on solitaire or a version of poker that takes advantage of the handset's touchscreen. Surely not a true mobile gaming experience.
When Apple opened its iTunes App Store in July, the idea of a mass-market Web site that sells downloadable games, tools, and other applications for cell phones was a rarity. Handset owners could buy apps from their carriers or the occasional niche site. But these days, the app store concept is becoming commonplace. The question is, does the world need a warren of wireless app stores?
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